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Old 24-01-2009, 11:06 AM   #9
Japo
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That's not for dots, it's for bodies in 3D with up to six degrees of freedom each (2D movement would mean three DOF each rigid solid).

I don't know Flash but that can be integrated step by step blazing fast by coding in any generic language. For the integration of the differential equations a coarse first-order finite difference approximation would be enough for credible effects--you only need better approximations if you need to predict the behaviour of a real physical system.
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Last edited by Japo; 24-01-2009 at 11:25 AM.
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