Dear
twillight...
You probably know how to score each mission since you are a veteran gamer.
I believe that the score is composed of several variables such as:
• Number of your Units killed;
• Amount of your Buildings / Structures destroyed;
• Number of enemy Units killed;
• Number of enemy Buildings / Structures destroyed;
• Amount of ore (Gold) mined;
• Amount of Wood / Lamber extracted.
I used the
GameWizard when I played this game. The Trainer would freeze the Treasure / Gold available and so you could build Buildings / Structures and hire Military Units.
I am not sure because my memory fails to remember, but there are two more levels above the “god”. I am not sure if it is
Developer /
Designer /
Maker and the other would be
Slave (?
). “Slave” because you are a “slave” of Score, trying to extract all the natural and mineral resources of the mission.
One way for me to increase the Score would be to maintain a enemy Building / Structure that would recruit enemy Peasants:
• He could build Building / Structure that I could then destroy, but preserve the life of the enemy Peasant. And so on;
• My Archers could eliminate the enemy Peasant without destroying the Building / Structure. Thus, a new enemy Peasant would arise and the cycle repeats itself.
I will post about the score of
Dune II that maintains some similarities, but also some “inconvenient” peculiarities in relation to the
Warcraft I.