Quote:
Originally Posted by kdb150
Hi, I am trying to make some edits to Ascend00.COB, but I can't get it to run after I edit it. All of the old guides have disappeared off the web, sadly, and I was wondering if anyone can explain how I can edit the COB file values and make it work using just a text editor.
I think I can leverage the free buildings the Antag gives the AI, and disable a bunch of useless stuff like scanners and cloakers and low-level weapons to basically give them a decent head start force them to build better early ships with more colonizers. An explanation of how to successfully tweak values and make the edited COB file run with the game would be really appreciated. Thanks.
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Quote:
Originally Posted by kdb150
Thanks, editing was really simple in the hex editor.
Has anyone tried to edit the iOS version? I'm assuming the COB values are probably kicking around in there somewhere where they could be edited, but I don't want to waste my time jailbreaking for access to the files if not. The ability to set ship destinations from the cluster view is something I don't think I could do without on dense and very dense clusters; moving all of those ships across the cluster manually is extremely tedious.
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I think you should ask
Nicheal.
Nichael?
Nichael Jackson?
I also used a hex editor to edit the location, status, etc. of the characters of the
Lands of Lore. This is only for those who understand this, which is not my case...