chapter one - general concept
Time, place, atmosphere and everything else should be in harmony with the 'colors'. Black can be a representative for shadow, night, bad, tragedy etc. and white is obviously the opposite. It can only become a good game if every element works with the others. I think you know what I mean.
But one can emphasize one of the two parts stronger. I will go for black.
The story will have some interesting twists and some surprises, too. It is based on real life, the topic will be timeless, but I will move the plot a bit back in time (or it seems to be like this). I can think of multiple endings, maybe.
Well, even the characters will not stay what they seemed to be at the beginning. I have a almost clear picture of 4 in my head. They will get their outer appearance soon. But before they go into action, I have to clarify a few small details.
game
layout, size, disign..... more important language
Well, which one shell it be?
If I take more than one, it means I have to do things twice or.....
Have no name yet, still playing around.
If I have one or two first drafts of something, I will post them.
Will be happy to get any opinions.
Last edited by gamemaker; 16-09-2012 at 10:08 AM.
Reason: forgot it
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