Quote:
The project has started innocently in 2015, as a research project on how to implement an HTML5 game for mobile devices.
|
Let me stop you there, hotshot. Does the term "progressive web app" ring any bells?
If not, research it, it's a thing already.
Quote:
THAT'S IT!
It was a blast, THAT'S IT, the future of Game Development. **GAMES WITHOUT INSTALLATION**.
|
Without knowing it, you're describing something that's been around since the 90s in multiple incarnations, starting with Flash and in recent years transitioned to HTML5 and WebAssembly.
It's not "the future of game development", if anything you're late to the party and just didn't know it.
By this point, there are HTML5 reimplementations of considerably more complex productions such as
Diablo,
Doom and
Doom 3,
Heroes of Might & Magic III,
Dune II, X-Com, Ceasar III, Transport Tycoon... and many, many more (there were in fact some of Starcraft and Command & Conquer, but they're no longer available on the web). Not stopping there, these days we have JavaScript-based emulators that run in your browser - archive.org has used them to make literally
thousands of games available online.
Given that context, your entire kickstarter pitch is underwhelming at best. Moreover, your entire presentation of it is distressingly amateurish - strongly reminiscent of the trainwreck known as Cybermatrix 100 .
If there's any lesson to come from this, it's that enthusiastic students are prone to overestimating the originality and ingenuity of their ideas and that you should spend more time on market research and presentation of your product.