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Old 20-01-2011, 10:11 PM   #103
SpiDoL
Game Wizzard

 
Join Date: Nov 2005
Location: Traverse City, United States
Posts: 261
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Street Fighter II

Street Fighter II — The World Warrior is the first iteration of the Street Fighter II series, released in March 1991. The game features all the basic features that would be carried over to subsequent Street Fighter II editions. This version featured several bugs, such as Guile's infamous "invisible throw" and "Golden Stance".
The original version of Street Fighter II features a roster of eight playable characters that could be selected by the player. The roster initially included Ryu and Ken —the two main characters from the original Street Fighter game— plus six new characters from different nationalities. In the single-player tournament, the player faces off against the other seven main characters, before proceeding to the final opponents, which are four non-selectable CPU-controlled boss opponents, known as the "Grand Champions".


Street Fighter II' Champion Edition


Street Fighter II′ - Champion Edition was released in April 1992. It was the first of several updated versions of Street Fighter II (hence the Japanese title Street Fighter II Dash, a derivative of the original Street Fighter II). The main difference with The World Warrior is the four boss characters from the former becoming selectable characters (thus expanding the selectable roster to twelve), and alternate color schemes being introduced so that two players could face off using the same character. Also, much of the gameplay was revised to balance the characters out. Additionally, while in The World Warrior, matches could go up to ten rounds if there is no clear winner (at which point the game made the player lose by default); starting with Champion Edition, this was reduced to four rounds. Additionally, this was the first game to begin to differentiate Ryu and Ken's moves. The game speed of the arcade Champion Edition is slightly increased from that of The World Warrior, hence the "Dash" moniker.

Super Street Fighter II Turbo

Super Street Fighter II Turbo was released in March 1994. The main new feature in Super Turbo is the ability to perform a new type of special move called "Super Combos", with one available for each character. A Super Combo is a special move (usually a more powerful version of a character's standard special move) that can only be performed by filling out the Super Combo gauge. The Super Combo gauge is filled as the player performs regular and special moves against their opponent, which will be emptied again once a Super Combo is performed. When an opponent is defeated with a Super Combo, the background will flash yellow and red.
Other additional features are added to the gameplay in Super Turbo such the ability to "juggle" or perform a combo against an opponent falling in the air. This can be done by connecting an air combo-capable attack with another air combo attack or with a Super Combo (and vice versa). The player can also escape from a throwing or holding attack and make a safe fall, reducing the damage from the attack. Juggling first appeared in Street Fighter II′ - Champion Edition in very limited capacity.
The increased game speed from Hyper Fighting returned. The game speed this time can be adjusted on the cabinet's settings. There are a total of four speed settings, ranging from the original speed setting from Super Street Fighter II to one which is faster than Hyper Fighting.
All the characters from the previous game return along with a new character named Akuma (called Gouki in Japan), an unknown warrior who practices the same martial art style as Ryu and Ken and uses more powerful versions of their special techniques. Akuma is featured in the game as both a secret computer-controlled challenger and a playable character. If certain requirements are met, he will confront the player at the end of the single-player mode instead of the usual final match against M. Bison. He can also be selected by the player by entering a certain code in the player select screen. When selected, Akuma's name is not displayed within the game and his profile shot is silhouetted in black.
Additionally, by means of a secret code, the game allows the player to play as the Super Street Fighter II versions of the characters.
We all have different tastes, and my favorite version of the game is Champion Edition.
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