Thread: Ascendancy
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Old 14-08-2022, 08:55 PM   #624
Admiral Loknar
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Post Quick Answers [Detailed stuff later]

Quote:
Originally Posted by Nicheal View Post
Wow, MOO2 on highest, wufff. Since I found out how MOO2 cheats on highest there is no point for me anymore to suffer cheat magic and no fun at all. So I mostly play the second hardest. I won Colonization on highest once, thats enough!
What I meant is Multiplayer and Optimal Runs. Single players is 0 challenge in any 4X game. You can win Huge Galaxy against 7 Impossible AI's with the best custom races in MOO 2 in under 100 turns consistently without wormholes.

Quote:
Originally Posted by Nicheal View Post
The problem with shields is, that the AI uses them hardcoded, it has zero, one, or sometimes, I think, two onboard, and their AI usage is dubious. My target is that human player uses these wisely, just at some spearhead occasions. I dont want them to be invulnerable for the human player - but that happens if you give them more defense and less energy - the human player builds three of them and AI FK OFF. No no no! Less defense and more energy, they might rescue some of your ships sending them back to dockyard highly damaged. I use the most specials like shields - they shall be a slight edge, no magic to fool the AI.
I see. The thing is that shields completely useless now due to one simple fact: when you have enough energy to activate shields you better use it to use for speed advantage. By that I mean constantly keeping the distance and having enough firepower to kill the enemy with 40 range weapons. AI always moves to the max extent, so you can always figure out how to outrange them and shoot without being answered if they don't have 40 range weapons as well. You shoot, they respond by moving closer, you move away using extra speed, they move closer, but not close enough to answer your second shot. Repeat cycle until they die. Only possible if you have enough energy, therefore Barrage Gun can be your best weapon for a long time.

You can always include rules on the fair Shield usage and balance them properly. You will lose a lot of time if you go back repairing ships. Usually I only use Docks to refit ships. By that I mean producing ship on specialized world with all non-essential slots filled with Star Drives to refit them later.


Quote:
Originally Posted by Nicheal View Post
Yes. The first encounter might be a pushover. Right. But I just am not capable to rescue ALL the Ascendancies stupidities, that would be a thing for programmer Hercules, some kind of greek mythological hero.

To be honest I dont think like a Legend player to calculate all to the last point. I want, that if you get a great building, that it is well deserved, I dont want all buildings to be cheap and easy and so, just a micro management spam, puke.
What I was trying to say that returns don't match investments at all. And think about it in terms of impact you get from a ship that costs the same or even less. I will write more specifics when I have free time on my hands.

Quote:
Originally Posted by Nicheal View Post
IF you want to change stuff use Notepad++ to change the Ascend00.cob to your satisfaction. Around line 7500 the planetary buildings are - I made sure you have space to change values, just dont change the endpoint, that 255, do not include more stuff over the available space or it crashes!
Yes, I know bout that. I even used CobExtractors to look up Research point cost values. But I think there should be some hidden modifier I wasn't able to locate, but my best guess is that my planetary development strategy is the optimal one.

Quote:
Originally Posted by Nicheal View Post
I suggest, if you have an interest to work that out, to make an account CivFanatics and write a PM - or same here, but Abandonia is a bit slow often.
The reason I write here is that its impossible for me to sign up on CivFanatics no matter the workaround I use. Admins there hate me. My account on the Abandonia still not confirmed, therefore I reduced to posting that way.
                       
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