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Old 23-05-2008, 07:17 PM   #2
Blood-Pigggy
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Join Date: Jan 2005
Location: Wilmington, United States
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There are really very few games that have utilized Myth's system of a 3D landscape. It's what everyone was raving about at the time, yet no one has managed to make a game that incorporates terrain so well into gameplay, relying alone on the physics of your units alone.

Yeah, the Total War games may compliment troops on higher ground, but really it just smacks a bonus on your units and slows down those trying to get up a hill, not really interesting stuff, just more number crunching, things you don't want in an RTS.
Myth on the other hand, had your units firing arrows into hill tops, skitting off the feet of enemy troops harmlessly, and when you were on higher ground all your archers found their mark as arrows plowed into enemies at high speed down on lower ground.

There weren't any real big numbers lying underneath of it, it was realistic. Far more realist than the Total War games could ever hope to be. It may be fun in an RPG, but RTS games rely on the user's decisions and ability to manipulate the environment, not vice versa.
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