Thread: Imperialism
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Old 14-03-2010, 02:25 AM   #15
shouldbe Palocles
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I think this is the best strategy/empire builder i have played yet.

I played a couple of tutorial level games to get a handle on how things work but found it, obviously, very easy. Having accustomed to how things work i went for a proper game and restarted on the 'normal' setting, the setting which, in my opinion, all games are supposed to be played on unless you want a challenge or to give your brain a rest.

Well, what a contrast.

First normal game i though i was doing ok until one empire declared war on me and his allies followed suit. After weathering a couple of attacks i had built the forces to counter attack and pushed him back to his capital. I thought i'd have some time to build up sufficient force to destroy the capital them maybe attack a minor power. One of the others who declared against me then took a territory and had a formidible army when i went to retake. Clearly thiings were not going to work out.

After another couple of abortive starts i think i'm in a decent position now. There is no tips section on the download page or any discussion here so i thought i'd put forward what i've determined. Please feel free to contribute.

1. In order to have a decent selection of resources availabel the empire should be located in the temperate zone of the map. Too close to the top or bottom gives too much tundra and close to the equator, deserts.

2. It seems vital to put your capital in the location which will feed the most workers and hopefully yeild some extra resources too.

3. The engineer has to connect the capital with a supply of each resource type as quick as posible. All three food types, wood, wool/cotton and coal/iron.

4. Surplus in something sellable needs to be made to generate income.

5. Trade delegations should be made in minor nations who can provide several raw resources (i prefer ones which sell wood, wool or cotton, iron and coal) but this may vary to taste. Trading with several countries each specialised in a different area may also work but i suspect long term political gains will be lower this way.

6. Buy canned food when you can to improve relations with other major nations.

7. Suggestions?



One thing i'm not sure of though. Do the computer players cheat?

I've been struggling to collect enough resources, recruit workers, etc but the computer never seems to struggle (except Patagon).

For example, transport is required to get all those resources to the capital for production and i have the highest transport value but the otehr nations have more industry, military, merchant marine, etc.

How can the computer build all those things if they are transporting fewer resources to their capital?
                       
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