I think that this is a demonstration of how lazy are the programmers of commercial games!
And the problem is not only about the giga-dimension of new games, it's usual for them doing games without taking care about the programmation aspect: and we have to buy ninja-PC with triple-SLI-video-configuration...
using a combination of pre-made textures and procedural ones, and other things like this, probably Doom3 could run even on my Athlon 850... (maybe i'm exaggerating :whistle: )
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