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Old 24-10-2007, 06:03 PM   #5
a1s
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Join Date: Mar 2005
Location: Baltezers, Latvia
Posts: 432
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now for constructive crtiticsm:
your list is missing missiles as a component (maybe other stuff too, I didn't look too closely), and the game is missing Hit-and-Run routines, and many other usefull tactics.

also, I suggest you lower your exectations, or allow multiple submissions- otherwise we'll never start. also, this is pretty much moot right now, but due to a large RPS factor of the ship designs, I think ships should be orgainzed in 4-6 ship groups of which the best (or the best 2) would go up the ladder, I know this would require much more time (and I'm willing to help), but the other way will not provide good results.


edit:
finaly I'm proud to present:
Kursk Class
16 decks, 2 of which are armored to to 500 standard units.
comfortable 0.1g accelration and turning, and a top speed of 0.5 thousnad miles per hour.
8 high caliber guns (4 tachyons and 4 railguns) and 8 light guns (gatling pulsers).

Nicknamed "Crab" by the USCF personel, Kursk is Confederations workhorse heavy cruiser, serving both at the Keraskhian border and escorting large convoys in the confederation itself.
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