in HL it's cool and logical cause they have lines on the wall so you know where you are going (at least in base). "bases" should be made in such a way that they are easy to walk arround. buildings usually have some signs (usually above your head).
in many games buildings are too complex and dont' have a single arrow pointing a way.
for example:
LAB --->
Amroury <----
__________________
Crantius Colto: Fear not. You are safe here with me.
Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind
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