Thread: Master of Magic
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Old 09-12-2010, 10:25 PM   #853
kyrubb
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Quote:
Originally Posted by stinkywizzleteats View Post
Kyrub thanks for the patch. I have a question though.

#1 What was the motivation or idea behind making units entering lairs automatically win or lose?
That is not a feature. Go immediately to Game -> Settings ->
and UNCHECK "Strategic Combat". You'll get the battles back. (This change was necessary to enable so called extra-difficulty options in the Settings screen.)

Quote:
#2 Have you played a patch somebody released called "2.0"
I have not played Aureus mod - but I play rarely these days. I think it's playable, but there are many drastic changes there (people have complained). It is a shrewd attempt, which was, at the time, limited by many unknown locations in exe file. - We are on another level, today. I have made straight AI improvements in 1.40. Lately, a very experienced player told me he lost a game on Hard difficulty.
If there's one thing I can hardly take about Aureus' mod, it is the version number. I mean, a mod = MoM 2.0 version? Huh.

Quote:
#3 Has anyone developed a reliable master of magic multiplayer system?
Short answer: no. There were several attempts, multiplayer shell for MoM (unstable), momime project on roughseas.ca, that is half dead now. No multiplayer - and none seems coming, if you ask me.
                       
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