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Old 26-01-2014, 03:32 PM   #98
twillight
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Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,708
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Strike Force Heroes 2:
Insane:
Team Deathmatches and Capture the Flags missions: Bring a Sniper with a very long range weapon with Laser for maximum onehit kills. The AI will run&jump around, so standing still w8ing them works out for Deahmatches, and holding a flag for your team is again most easy if the enemy don't come close. Of course it also helps that you can reroll the two team until the enmy gets inferior weapons - hopefully to your entire team, but definitely to your sniper rifle.

Campaign:
#7: safest position is the side toward the transporter beam of the barell on the top platforms. Most efficient killing points are on the top of the barells built in the bottom platforms (not the bottom of the map). You yourself have to do a large number of kills here, as your party mostly sux. You need a large does of RLL for this - if the enemy soon gets away by 10 points, you shall reload.

Challenges:
Pacifism: bring a General. It don't have to be maxed, just have the "all weapon is full auto" passive skill. Add the extra regeneration killstreak as that's the only one what does anything now. Conditions have to met to be able to win: the enemy must not have any elemental weapon (eg. flamethrower), nor any blasting weapon (eg. rocket launcher). The Enemy must not be interested in capturing flags (happens 50% of the time). You must spawn at right locations. The strategy is to capture the SIDE flags, and stay on one crouched swinging you weapon until your other flag gets captured. Do NOT try to go for it, also do NOT bother capturing the middle flag (unless you spawn right on top of it). When your other flag gets captured, commit suicide: simply fall along the running gears and die. You have minimal chance if at all to pass the map the other side anyway. The trick is that you have a chance to be spawned on the side-flags. Got it? Keep dying. That's you strategy.
Randomania: Hard and Insane r pretty much the same. TZhere r a whole lot of random factors that have to meet to win this:
- no juggernauts (so you oneshot ko everything)
- have you original weapon when you respawn (probably bug. Use a Sniper)
- not respawning in the middle of the enemies (90% this means not in the middle of the map)
- enemy come into visual/shooting lane (believe me this is a hugh factor here)
- no underpower guns constantly for you, no insanely OP guns for the others
As you can see these are MANY real life factors, you need an awful lot of preservance to reach success for this.
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Last edited by twillight; 05-03-2014 at 09:59 PM.
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