Sup guys. I am currently making a tactical-RPG, using QBasic. It will have limited graphics and sprites, a top down view, and tactical combat. Here is a list of features I intend to impliment:
- Combat will have obstacles and range will affect accuracy.
- Skill system based off of D&D, ie Rank based.
- Complicated health system: Hit locations, fatigue, vitality, etc.
- Complicated armor and damage system. Armor will have different values for different damage types, such as Melee damage, Subdual damage, chemical damage, etc.
- When not fighting, you will walk around on a map, movie from one screen to the next.
More to come soon. I just started this not too long ago, so it won't be done for awhile. Plus, I've got school, so...
Anyways, anyone interested in testing when I get something worthwhile done?
PS: How do I take screen shots, so I can post?
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