They're the only ones available, and in my opinion, they're better balanced against melee and ranged weapons in BG1. In BG2, you reach a point where you have spells that let you create doubles of yourself, then stop time, then cast spells--both of you--then create more doubles, etc. It all becomes a bit overwhelming for me. But I admit, I still prefer the fantastic dialog, the multiple paths, the long quests and stronger writing of BG2. -Again, just my point of view. The sad thing is that the franchise was allowed to wither by Interplay after Bioware accepted other deals. I can't help wondering if Interplay might have rehired some of the good programmers they fired from BIS, whether they might not have turned out a really good BG3.
|