well I know soldiers would hide behind rocks and such...
and the NPC's would kinda react towards your actions (if you killed someone innocent and then completed another quest the reward would be smaller) if you killed a whole bunch of good people, friendly NPCs would not help you.
In each region your main subquest is to convince people to stop working and start fighting soldiers
this would reduce the health of soldiers if you stopped production in the 'rice' fields and fishing region, lower soldier morale if you stopped the people from paying their taxes, lower their weapon effectiveness if you stopped weapons production.
but nothing really outstanding... not that I remember (its been a long time since I played it)
oh wait I do think people would stop and bow for you if you were really helpfull to the people
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