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Old 05-01-2011, 06:06 PM   #4
Japo
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By text based you mean like a "conversational adventure", or roguelike? Because with the libraries out there nowadays it's easier to code a graphical game than a roguelike.

A text based game is one of the things you could code with any language, no matter how unsupported, ancient or experimental. But if you're asking which language you should use in general, or to be a game programmer, I'm not going there. There are thousands of these discussions in the Internet and I have nothing to add, specially since it may be obsolete in few years even if it made sense now.

You can't really judge which language you like most or is better for whatever purpose, unless you know more than one, obviously. But as Marko says, once you know how to program in general, it's easier to learn other languages. But moreover, once you know one or more languages, when you're introduced to a new one, you can judge what features look like improvements or the contrary to you. And there are lots of people that know only one language, be it C++, or Visual Basic, or Matlab, but if you really want to be a professional, there's no way you can limit your exposure to one language, otherwise what kind of professional are you? Will you wait for a job opening that requires the only language you know? Many require several.
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