Indeed, cast any unit enchantments before entering the node.
Some non-magical units (non-ranged) do quite well against air elementals, try paladins or berserkers... Just make sure you send a lot of them in at once.
Or some big green creatures, again preferably a few at the same time. I'm not sure but I think some of the firebreating red creatures also did well against air elementals.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
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