Quote:
Originally Posted by Smiling Spectre
You are grave digger, you know? But nevermind.
Actually, you are unfair too.
Ideal adventure game _must_ have logical solution to the every puzzle, right. But it not implies that this solution must be _easy_ one. For example, relatively recent game Fez is perfectly logical - only some of its puzzles requires external sources, like barcode readers and external sites consulting. I don't like such sorts of puzzles - but it still "right" puzzles nonetheless.
Also, if game have occasional "trial and error" puzzle, it's nothing wrong too. While not _every_ puzzle like that, or there is no clue what to do at all.
My personal "favorites" in that relations are Discworld and Deponia games. (First one from series, in both cases). They are plain bad in puzzle design and must be erased from human memory.
|
Yes, I agree with you. I just did not like the “boy” calling him donkey. I read and liked the review.
Deponia... (Abandonia, Albânia, Antônia, Caledônia, Estônia, Lapônia, Letônia, Lituânia, Macedônia, Teutônia, etc.
) The game
A New Beginner is a hard nut to crack without a walkthrough.
How about the final Puzzles of the
Machinarium? And the final Puzzle of the game
Legend of Kyrandia II?
Well, I would prefer more logical Puzzles like
Klotski,
LaserTank,
Challenge of the Ancient Empires! while Adventure games should have “easier” Puzzles.