Fubb, as Fifth mentioned before, what you described is not simple, and definitely not easy, if you have never coded in your life. Also IMO it's really not the pick of language that is relevant, but the mindset and the logics behind what you do. But the suggestions before me are pretty valid, if you want the easy way out then java it should be. If you want to do it in a windows environment, I'd suggest to stay away from Pascal, because that most likely won't run
Delphi might be a good choice, as it is fairly easy to incorporate graphics in there, though I can't vouch for performance, but that is not your concern here, I guess. Also take into account, that if your game features any kind of enemies, make them static like in a gamebook, or else you'd have AI programming at your hand, and I sincerely doubt you'd have the time for that