I think VR is one of those technologies that was much anticipated, but long after when it got feasible, it got nowhere, not because it's too expensive, but because people don't really want it. There's just no demand. Pretty much like video phones. They have been offered in the market since decades ago, but nobody's interested. (Of course all that's relative, if it cost $0 demand would be everyone.)
1987, the future was back then:
https://en.wikipedia.org/wiki/File:S...3D-Glasses.jpg
https://en.wikipedia.org/wiki/List_o...ic_video_games
There will continue to appear VR gadgets, which is a good thing, and maybe their time will actually come, depending on consumer preferences. Just like so many features of gadgets nowadays had existed in ancient devices that sold terribly.
If you are really interested in getting one of these, you surely have something to choose from. Of course there's no point in blaming other consumers' tastes if there are too few games for it.