Quote:
Originally Posted by Tulac
What has any of that got to do with quicksaving? Any game that uses saving system to make it harder/easier is IMO a poorly designed game where creators had no idea how to make the game challenging so they just decided to put restrictions on the amount of times you can save/created cehckpoints far apart etc.
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The article was NOT about quicksaving. Did you even read it? It was about how games simply got easier to complete. Quicksaving just happens to be one of the reasons.
And quicksaving/saving makes many games too easy regardless. It doesn't make a game poorly designed because they impose a limit - a limit often adds extra tension where quicksaving removes any.