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Old 12-07-2011, 05:01 AM   #28
Wicky
the little viking
 
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Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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Well, I had this idea because of Wolfenstein - Enemy Territory. You know, ID-Software developed this game. It would have become yet another bland shooter, a bit capture the flag, nothing special maybe worth a few weeks of fun.

But then what happened was amazing, they gave this shooter to SplashDamage, a newly formed developer team with lots of creativity, and said: "Here you are. Make something interesting out of the multiplayer!"

I'm saying, that the brain of a game developer works differently than those of a creative person. And because in our good old days a programmer could start writing programs with just a few weeks of learning. But ever since then, the creativity of developers was destroyed by 10.000 DirectX and Windows Kernel function calls. And as long a programming languages get more complex, the new games coming out will be getting worse and worse! It's time to split up the developers into "graphic" and "game mechanics" specialists.
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Last edited by Wicky; 12-07-2011 at 05:20 AM.
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