As far as I remember they were incredibly generic kill foozle stories, despite the backstory.
Remember that TES has extensive backstory as well, but those games have shallow plots. There's a big difference, backstory doesn't matter as much since it's only flavoring.
Backstory is only extremely important if it influences the gameplay, as in Fallout where knowledge of Harold's creation can lead you to the Master.
My point was that the plot was threadbare, the backstory in the early M&Ms can be compared to reading the introductory story sections in a manual.
Even Warcraft had a complex backstory, not that much of it was in the game's real plot.
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