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Old 05-02-2013, 11:30 AM   #92
MrFlibble
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Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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Quote:
Originally Posted by MrFlibble View Post
  • Once a heat seeker card is picked in v1.0, the missile launcher automatically switches into heat-seeking mode. In v1.2, you still need to manually switch it to heat seeking mode after picking the card.
My bad, this actually depends on whether the missile launcher is selected when the heat seeker card is picked (when the launcher is the currently selected weapon, it will switch into heat-seeking mode automatically), and this behaviour is identical in all versions.

Quote:
Originally Posted by MrFlibble View Post
Interestingly enough, v1.2 does not seem to have any neon lamps that can actually be destroyed by the player, even though this feature was already present in Duke Nukem 3D.
This is also not entirely correct, as there are some breakable neon lamps; others remain indestructible, like in previous versions.

Anyway, I also noticed this little thing:

The simple sky texture in level 3 was replaced by a panoramic view of mountains and forest. This change, however, is not very obvious because most of the sky is obscured by structures in the open areas (temple entrance and courtyard; the area with chasms later into the level has a different sky altogether), with only the sky being visible in both versions unless you really look around.

Another difference is that v1.2 seems to have weapon priorities: for example, if you start level 3 with no previously collected weapons, pick the UZI and then pick sticky bombs, you'll switch from the UZI to the sticky bombs; however, if you pick the bombs first you won't switch to the UZI automatically when you pick it. In v1.0, you'll switch to whatever newly acquired weapon you've picked, no matter what it is and what you already have in your arsenal.
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