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Old 13-05-2012, 10:05 PM   #6
Oskatat
Game freak

 
Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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a manual would be seriously useful

weakness/strengths of units, what units can/can't do, which opponent is actually weakest, which is strongest? Battle strength, what does it do? Crossing oceans: how to. Random maps? Making maps?

home of the underdog has a manual available

edit:
well, figured most of it now. Early on, blitzkrieg with tank destroyers. Artilery beats back lots of ground assaults, fighters are needed to protect the skies, infantry defends cities and is needed to capture cities isolated by mountains or swamps. Naval can own the world together with air, but is costly to produce. Capturing enemy cities only to lose them severely limits his production capacity.

edit 2:

holy f
big naval ships are... wow. 3 bombard options, enormous strength, very hard to kill, and that is very very hard. Basically, if he gets a battleship at you, only bombers can save you. For fun I made some cruisers and the medium AI was, well, slaughtered, though it's a good idea to get some protection against submarines

Last edited by Oskatat; 15-05-2012 at 10:21 PM.
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