Quote:
Originally Posted by kmonster
The perfect level 99 Fallout2 character starts with following stats
S:4 (10 with stat raises and power armor)
P:6 (8 at the end to take sniper)
E:6 (7 at the end, faster regeneration and higher radiation/poison resistances are more useful than the few extra ranged skill points perception offers)
C:7 (enough to have 5 party members with implants (magnetic personality) and sunglasses)
I:8 (10)
A:9 (10)
L:7 (10 at the end for 100 percent criticals)
Traits: Gifted, Fast Shot (Nothing beats 6 criticals per round with pistol or 3 criticals with Bozar.)
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+1 statpoint (Small Frame) beats those criticals, but let's consider this a personal preference.
The Magnetic Personality trick sounds cool, I'll check if this has any drawback, but precious little statpoints I feel here.
But more then 9 strenght is useless, so 10 point final is overdoing (highest required strenght is nine in the game).
PE 10 I'd also require instead of 8.