Quote:
Originally Posted by Japo
I don't think anyone will disagree that Battle for Wesnoth is spoiled by its randomness, otherwise it would be great. Since it's open-source I wonder if it would be very difficult to spot the random number generating function, modify it and re-compile...
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I think it would have helped a lot if instead of hit-or-miss randomisation there'd be randomness in the
amount of damage a unit deals per attack, depending on terrain types, speed, skill etc. (maybe with a very low chance of completely missing the target, like 2-5%). That would have helped avoid those frustrating situations when you surround an enemy unit with several units of yours, then watch
all of them miss that unit, and then it successfully counterattacks some of your units next turn, aaaargh!