They aren't very indepth. The character system is slanted towards combat, and even Daggerfall's absolutely massive amount of skills and content is merely scattered around, it's all on the surface, there's very little beyond creating a character that can hit things with extreme speed and is equipped with long weapons.
The customization is there, but it's rather pointless when you can just pump up your character to a ridiculous level.
The TES games are as much action RPGs as the Diablo series is. There's not much to it.
@Tulac - I don't consider an encyclopedic amount of information presented in text to be "in-depth", nor do I believe architecture has anything to do with it. Actually, as far as it goes, nothing much about Morrowind's culture was present at all in the game, mostly the only vibe you got was some funny insults and the general feeling that all the natives were total assholes.
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