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Character Generator
I've made a small start at reuncovering all the bonuses from the character generator (used to have it long time ago but lost it)
Note that options are governed by your current statistics:
Don't expect to kill a dragon with low strength and stamine, just like trying to convince the king with low piety/honor.
lord lying about incoming:
- option 1 (tell overlord)
not believed: piety +1
believed: piety +1, honor +1
- option 2 (blackmail lord) piety -1, +20s
- option 3 (say nothing)
lord stealing money at mass:
- option 1 (tell priest)
not believed: piety +1
believed: piety +1
- option 2 (blackmail lord) piety -1, +20s
- option 3 (say nothing) N/A
delivering message (reading it)
- option 1 (confess)
full success: piety +1
partial succes: N/A
- option 2 (make up story) N/A
- option 3 (do not deliver message) N/A
lord taking out loan on fief
- option 1 (tell overlord)
believed: piety +1, honor +1
not believed (partial success), piety +1
- option 2 (bribe overlord) piety -1, +20s
- option 3 (say nothing) N/A
buying helm
- option 1 (buy helm)
caught by priest: piety -2
- option 2 (steal helm)
full success not caught: piety -1, +helm
partial success not caught: piety -2, +helm
- option 3 (save for it) piety +1
Finding magical ring
- option 1 (keep it for yourself)
success: strength +1, piety -2, stamina +1, honor +1
failure: N/A
- option 2 (maid) success: -1 piety, honor +1
- option 3 (church excorcism) piety +1
dishonest lord
- option 1 (tell overlord) piety +1
- option 2 (blackmail lord) piety -1, +20s
- option 3 (say nothing) N/A
dying swordsman
- option 1 (return sword)
success: piety +1, stamina +1, honor +1, +dagger
failure: piety +1/stamina -1
- option 2 (take sword) piety -1, honor -1
- option 3 (leave sword) N/A
forester stealing
- option 1 (tell the king)
Not believed (imprisoned): strength -1, stamina -1
- option 2 (tell the overlord)
not believed: N/A
believed: piety +1, honor +1
- option 3 (say nothing) N/A
Killing dragon (80s):
- option 1 (kill it)
killed: strength +1, piety +1, honor +1, +sword
partial failure: strength -1, piety+1, stamina-1
full failure: strength -3, piety +1, stamina -2
- option 2 (challenge rival)
can't get near lair: piety -2, honor -1,
accepted: piety -2, +archrival gets toasted
- option 3 (decline invitation)
Killing dragon (60s):
- option 1 (tell the truth) piety -1, honor +1, +60s
- option 2 (bribe)
caught: piety -2, honor -1
not caught: piety -1, +60s
- option 3 (remain silent)
partial success: piety +1
full success: piety +2, +30s
yeoman daughter:
- option 1 (pretend) Piety +2
- option 2 (refuse for honor)
failure: N/A
success: piety +2
- option 3 (enjoy) piety -1
overlord farm:
- option 1 (move marker) discovered: -1 piety
- option 2 (tell tenants)
failure: piety -1, stamina -1
- option 3 (refuse)
success: piety +1
overlord heresy:
- option 1 (defend)
hanged: piety +1/honor -1
released (partial succes): piety +1
released (full succes): piety +1, honor+1
- option 2 (testify) N/A
- option 3 (keep quiet)
boar:
- option 1 (attack)
success: killed: strength +1, honor +1
failure: strength -1, stamina -1, honor +1
- option 2 (rope it)
success: dexterity +2, honor +2
failure: N/A
- option 3 (run) N/A
bear
- option 1 (fight)
scare away 1: piety +1
scare away 2: piety +1, honor +1
scare away 3: piety +2
fight (not witnessed): strength +1, piety +1, stamina, +1, honor +1
fight (witnessed): strenght +2, piety +1, stamina +1, honor+5(!)
- option 2 (scare away)
success: piety +1, honor +1
- option 3 (cower) N/A
wolves:
- option 1 (dagger)
success: strength +1, piety +1, honor +2
failture (friend dies dexterity +1, piety +1
- option 2 (bow) dexterity +1, piety +1
- option 3 (run away)
old woman selling ale
- option 1 (report her to overlord)
- option 2 (buy her beer)
failure: N/A
success: piety +1, honor +1
- option 3 (blackmail her)
hidden chalice
- option 1 (keep chalice) success: piety -2
- option 2 (sell the chalice) piety -2, +10s
- option 3 (return chalice to your overlord) piety +1, honor +1
abandoned baby boy
- option 1 (raise it)
baby dies:
farmers child:
count's child:
- option 2 (leave at church) N/A
- option 3 (leave it behind) piety -1
lord steals from mass
- option 1 (tell priest)
believed: piety +1
not believed: piety +1
- option 2 (extort lord) piety -1, +20s
- option 3 (do nothing) N/A
high way stranded man
- option 1 (help)
attacked by party: strength +1, piety +1
return to village: piety +1, honor +1
- option 2 (leave him be)
- option 3 (report to town)
Fox
- option 1 (kill them) dexterity +1
- option 2 (tell warden)
warden dies: N/A
warden kills them: N/A
- option 3 (leave alone) piety +1
Disguise as maid
- option 1 (deliver disguised)
caught: N/A
not caught: N/A
- option 2 (deliver not disguised)
caught: N/A
not caught: dexterity +1
- option 2 (turn down offer) N/A
captured lord:
- option 1 (free him)
succes: strength +2, dexterity +1, piety +1, +dagger
succes (woundded): strength -1, dexterity +1, piety +1
- option 2 (go back to sleep) piety -1
- option 3 (tell authorities) N/A
poaching:
- option 1 (bribe priest) piety -1
- option 2 (beg for mercy)
full success: strength +1, piety +1, stamina +1
mediocre success: piety +1, stamina +1
- option 3 (run away): N/A
Character Generator Options
Integrated spoiler tags (they are not only useful to hide spoilers but also to keep the navigation intact when writing long texts ). ~Luchsen
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