Quote:
Originally Posted by red_avatar
Fallout 2 had a serious issue with random criticals for example which meant instant death based on LUCK. You can't do much worse than THAT to be honest.
Fallout 1&2 made the massive mistake of being nontransparent... assigning skills in FO1&2 was just guesswork.
|
I'd just like to pick up on these two points, for the first, I had assumed it was like that to make sure you weren't a superhero throughout, the fighting was supposed to be very difficult, and all the same rules applied to PCs and NPCs.
For the second, there was some information available, and off the top of my head I can only think of three of the skills that aren't useful,
Traps,
First Aid, and
Gambling. I doubt anyone would put these skills as tagged, even on a first run through, and besides, they gave you three premade characters which show you the way.