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Old 24-07-2006, 10:20 PM   #4
Talin
Game freak

 
Join Date: May 2005
Location: Sweden
Posts: 105
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<div class='quotetop'>QUOTE(rabadi @ Jul 24 2006, 04:00 AM) [snapback]244704[/snapback]</div>
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I read this review just now:
http://www.goodolddays.net/0_0_0_0_0_0_0_0...39_show_1__0_0/
Quote:
In addition, the game featured one of the steepest learning curves known to RPGs. The basic premise was that you could afford losing characters at lower levels, as you could always create and train new ones. However, this premise went into extremes: before you reached level 4, which made traveling through the city relatively safe, you went through a dozen characters or so, as a single skeleton could kill a Level 1 character.[/b]
Wow... :blink: So, in a sense, in the beginning of the game it is a norm for a high turn-over rate of character replacements? How can you feel some sort of attachments to your characters if they keep changing every certain time?
[/b]
lots of reloading savegames?
cant remember now how long it took for me to get past lvl 1 though, but i guess i did away with a few chars.
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