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Maybe it's because of that "bloom" effect or whaddayacallit (light surfaces glow and dark ones "glow with the blackness") that gives weird unrealistic effect in all current games.
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You're talking about Bloom and badly implemented HDR.
Drakensang does have copious ammounts of Bloom, but it just accents a general... colourfulness :bleh: - it's in the colours and it's in the backgrounds. It's found in the props, the characters, the dialogue...