Thread: Death Track
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Old 18-10-2011, 03:13 AM   #28
Ash!
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Good discussion. Some things I fet was missing

Uprgrading the Laser to the latest is sound advice, it has a good rate of fire (beam sucks at this!) and range (bullets suck at this!) and is free (missles and terminators suck at this!). If you are a good shot you can rack up 5-6 elims with the laser alone in the first few races (your opponents upgrade their armor in the later races)

*Crimson's Death's and Wrecker's car can be shot with a laser at any distance due to their high profiles. On the other hand, Preying Menace's car is so low that a laser goes right over it at close range.

*Lasers on strightaways and bullets on curves achieve the most effective combination of cannons. However, if you can shoot where the car will be and not where it is, laser ahead on curves too. In fact, you kinda kave too if the car is too far away

*The quickest way to rise to the top is: Hellcat, Best Laser, ~5 caltrops. Eleminate those in front of you at the startingline with laser (quite easy). Use the hellcat's speed-advantage to race far ahead (keeping a good distance avoids the chance of them getting a missile lock on you). Apply caltrops to curves, and it will soon be impossible for them to catch up to you.

*Don't use too many caltops/mine, as you might get hoisted by your own petard. You might win the race but the repairs might cause you to have a negative cash flow even if you win. 5 is enough. 10 should be the sane maximum

*Stock an emergency $3,000 missile. Just one. This is the most effective weapon (more effective than the $3,300 dragon terminator). Great in irritating situations when somebody overtakes you right before the finish line or when you miss your $5,000 contract assassination.

*The races are easy enough to win. The object of a true challenge should be to maximize the money. To truly do this, you have to minimize damage to your car. Some tips to do this:
- It is better to kill than to overtake opponents who have a tendency to play agressively. It may seem wise to eliminate Crimson Death (compulsive missler) and Melissa (compulsive terminator chucker). But even more deadly are Wrecker, Motormaniac and Lurker, who love to use undercarriage-demolishing mines and caltrops. Eliminating them early means, very little chance of damage to your car
-Missles cause damage to your armor and armor only (unless it is all gone) if you can't dodge everything thrown at you, make missles your lowest priority. Terminators should be the higest, followed by the mines and the caltrosp.
-You Don't have to lap your opponents. Just maintain the lead, and remain far from the fray. It's fun to kill but it is there is a different sort of fun in accumulating >$100,000 at theend of the first circuit If you want to lap-- kill 'em all, don't spare anybody (the best kinda game!)
-You don't have to completely repair your armor at the begining of each race, if the damage done is very little. Especially true In the begining, when it is cheaper to hoard money and buy better parts than repair the existing ones. This is a somewhat risky though, so know your limits.
                       
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