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Old 23-10-2019, 06:59 PM   #462
twillight
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Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,478
Default Alien Shooter 2: Reloaded, Impossible Difficulty

Mission 13:

best pistol: - (all pistols got unlocked, shop does NOT sell the tradable Mission 4 Prototype Pistol!)
best shotgun: Craft SP 200 (all shotguns unlocked. Shop does NOT sell Double Shotgun!)
best SMG: volcano GP5500 (I think no improvement, but only noticed therearetwo volcanos)
best explosive: -
best special weapon: G5000 ion cannon (all specials unlocked, PR-1500 isNOT sold in shop)
best armor: advanced power armor (all armor unlocked)
supply: - (all supplies unlocked a long time ago)
Invest into: mega medikit, possibly advanced power armor, possibly 3-stat implant

No healing, tons of enemy, only a CombatArmor II is found, so buy that power armor. The advanced might be way too expensive to what it can do, so you might settle for the enhanced power armor, but whatever. Ammo for pistol starts todeplet, and isn't regularon this level anyway.
There are NO telepods though, no matter how that fells like sometimes.

There comes a free BT-13 SMG too, which is a definite improvement over AKM.

Mission 14:

No shop. But you get a tank, which is practicaly the game letting you trying out the ion cannon. But it kicks down all mobs, and let's you run over the mega-monsters, so it's fine. Also, gazillions of exp here.

Mission 15:

best pistol: - (all pistols got unlocked, shop does NOT sell the tradeable Mission 4 Prototype Pistol!)
best shotgun: Craft SP 200 (all shotguns unlocked. Shop does NOT sell Double Shotgun!)
best SMG: atom (all unlocked)
best explosive: NTRO-40 S1 (all unlocked)
best special weapon: - (all specials unlocked, PR-1500 is NOT sold in shop)
best armor: - (all armor unlocked)
supply: - (all supplies unlocked)
Invest into: mega medikit, possibly advanced power armor, possibly 3-stat implant, the N(I)TRO rocket launcher, the plasma gatling (if youdid npot buy earlier).

NOTE: grenades and rockets ARE different type of ammo, just like fuel and batteries. You need a matching weapon to be able to see the ammo type (and sell the ones you do not use).


The monsters come from teleporters, so keep pushing when you suspect you reached one. Expect mega-monsters regularly (only rocket-ones with exception of a pair).


Mission 16:
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy

Last edited by twillight; 25-10-2019 at 09:29 PM.
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