Thread: Ascendancy
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Old 10-03-2013, 02:54 PM   #565
Nicheal
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Join Date: Jul 2012
Location: Ascendburgh
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GOOD NEWS!!!


###1


For all Guys out there, loving the good old Classic,
ASCENDANCY,
but crying,
cause of the damned huge Lack of AI!!!!!!!!!!!!!!



That Guy, Frank Reif, had some damned good Ideas modding Ascendancy,
and we reached finally, that the damned AI Ships shoot with Disintegrator,
Brunswik Dissipator, Myrmidonic Carbonizer, and all the other Stuff.

Now, finally, the AI chooses the very Hard Weapons, too!!!
For all Fans of Ascendancy out there: They damned hit badly, by Disintegrator!!!
That caused me, to modd a new Mod. Coming soon (like Space Rangers HD...)



Ever read the Ascendancy, and Logic Factories Homepage News,
"they are currently working on Ascendancy 2"... i dont believe anything,
these Guys tell. Eighteen Years since their Antag.exe, and nothing else,
but an iOS Version of Ascendancy "including the Antag.exe"...............
whats that? A Poison Cake? IŽll never wait for Ascendancy 2, itŽll never come,
these Guys tell a crispy Nothing, "our current Progress depends on how
good the iOS Version makes"... hahaha!!! IF that depends on that,
after eighteen Years, that damned Hell is frozen, i think.

Dozens of better SciFi Games out there, nobody needs Ascendancy anymore.
A handful Guys working lowbudget on anything, and trying to reach the Train...
tuuut tuuut! Better, to modd the good olŽ Ascendancy, thats more intelligent,
than to wait for Ascendancy 2, which will perhaps never come.

-It would have been better anyway, for the Logic Factory, to ever and ever
release Addons and small Ascendancy Patches, Year by Year, than doing quite nothing.-



-At the Moment i wait for the excellent Space Rangers HD - A War Apart",
and Frank and me, we have finally reached to make possible, the damned
stupid AI Ships shoot with all the Hard Weapons, satisfying very much, Folks!!!

Have nice Days!!!





###2

GOLDEN EDIT, 17.3., one Week later:


Folks... this Crazy Franky had some other most crazy (and working!) Ideas...
and it seems, that we got almost everything working quite Thunder!!!
The Antag.exe, of which i was no Fan EVER, cause it broke the Diplomacy,
and made many damned sad Mistakes in Ship Buildings, seems to rock now.
The Goods and Bads Antag.exe and Ascend.exe are:

Antag.exe
+++Planetary Management
+++Ship Movement
---Diplomacy War only versus Human Player
---Ship Building

Ascend.exe (plus my MOD)
---Planetary Management
---Ship Movement
+++Diplomacy super
+++Ship Building


Now the Antag.exe works quite well in every Ways.
It is a real Joy, for a longtime Ascendancy Fan like me,
-having surrendered already, long time ago, playing that good olŽ Classic
quite badass-, and to see right now, that the Antag.exe rocks now,
and that almost EVERYTHING does, like i ever wished to play!!!

One of the most amazing Wonders, and a Kind of Modding,
i have never expected. Folks, that MOD will be Ascendancy,
like we (some true Ascendancy Fans out there) ever wished to play!!!

BOOOOOMMM!!! DAMNED!!!








###3

PLATINUM EDIT, 20.3., 1.3 Release:


The ASCENDANCY DELYXE AND HEAVY DELYXE MOD 1.3 is released now.
Tweaking and tweaking, it was heavy enough.
Now Ascendancy and its Antag.exe work fine. The AI Ships shoot with
Disintegrators and Carbonizers, the Game is heavy to play now.

Did what we can, Crazy Franky and me, to mod that damned Thing.
You will find after unpacking the DELYXE.ZIP a Sub-Folder Delyxe, the two
.exe Antag.exe and Ascend.exe, one small Change in, Ascendancy into !!DELYXE!!,
the 64 bit BATCH FILE and the README Links.

These Things you have to copy into your Main Directory Ascendancy.
Open the BATCH FILE, follow the Options, to load the DELYXE MOD,
or the HEAVY DELYXE MOD. Both have redirected Prerequisites, so that the
Ship-Stuff and Planet-Stuff need another Tecs to enable. Both have the
whole Weapons and Special Weapons, but the HEAVY DELYXE MOD has
deleted unnecessary Specials, to increase the Strength of Energy of AI Ships,
and the Weapon Powers.


The BATCH FILE will automatically load the required MOD 00.COB into the
Main Directory, one of the six Difficulty Levels of both MODs:

Easy, EasyPlus, Middle, MiddlePlus, Heavy, HeavyPlus.

The Plus is increased Factory Output for Human Player.
The Heavy Difficulty is the most heavy one, without Factory Plus.

The Heavy Difficulty of the HEAVY DELYXE MOD is the most heavy one EVER.

So, unpack your DELYXE.ZIP, copy all into Main Directory Ascendancy,
load the BATCH FILE, follow the Options to load automatically one of the two
MODs and one of the six Difficulty Levels, and play:

Do NOT research the AI Steel and Armor Tec, for AI ONLY!
Do NOT build SciFactories, for AI ONLY!

Use the Antag.exe in Peaceful Mode.


IF THE SOLAR SYSTEM NAMES HAVE NOT CHANGED, YOU NOT PLAY MY MOD!

IF YOU DONT FIND THE COLONIZER OR INVADER MODULE, HAVE A LOOK AT YOUR WEAPONS...



And now, all the true Ascendancy Fans out there: Have Fun.







###4

Bad Notice the 22.3.2013:



I HAVE REMOVED NOW THE 1.3



Get a DOMAIN ERROR SQRT Message, and a <..\race.cpp> Line 5683 Message,
then the Game crashes. Overwrote some Values too much.
Franky told me some good Ideas, after that, i got totally cracy, to mod
all that Stuff quite harder, BUT: You could SLIGHTLY change by Notepad++,
NOT too much! The Problem is:


If you add one single Bit by Notepad++, the Game crashes at the Beginning.


[If you google for Legolas Modding Tools, or Ascendancy Modding Tools, youŽll find

http://legolas558.iragan.com/index.p...-MODding-Tools

that. You can extract the 00., 01., 02.COBs, but by the Win Command
"HDD:\Folder\COBExtract.exe" ascend0x.cob /raw
and the Win Command
"HDD:\Folder\COBExtract.ext" ascend0x.cobfilelist /create

To unpack the 00.COB by raw Command, youŽll get all the Text Files. There you could edit
nearly every single Text, and by create Command, your 00.COB will work.]



Example: Weapon Power from 5 to 6. Thats ok. Weapon Power from 5 to 15.
Thats ok too, cause you delete one Space, and you write another Number instead,
WITHIN THE DOMAIN of that Chapter. But if you add between the Values too much,
you overstep a Domain Value, into another.
Example: Weapon Power from 5 to 105. Thats too much, cause you overstep
the maximum Domain, Chapter Size, it seems like. You surely could delete
one Bit later in the Line, so the Game opens. But the maximum Domain Size
is broken, so that the Mem is corrupted, sooner or later.

Result: The Game writes into Mem Stuff, it cannot read anymore.
You could CHANGE Bit per Bit, but you could not ADD one single Bit.
And you could add some Numbers WITHIN the Domain by changing a Space
into another Number, but you SHOULDNT overstep a Domain Value.
The Game will open and play, until the Mem is totally deadwritten.


[If youŽll use Notepad++, or Legolas COBExtractor, that will NOT help for the DOMAINS,
and that is my Problem right now: I can easily change the whole 00.COB, but i have
changed Things, i should not have. And so the Game opens, and plays, until the Mem is deadwritten.]



Thats what i did, after Frankys Ideas:
I overdosed all the Values, and the Antag.exe HATES that, by Crash at a Time.
The Ascend.exe plays along, with Tons of Illegal Reads, until it crashes at last.

End of the Song:
Franky and me, we reached to get ALL THE SPECIALS working!

The Antag.exe has now its usual advanced Planetary Management,
its advanced Dog Fighting, the Diplomacy of the Antag can work, if you
choose the Peaceful Mode, were the AI Enemies fight each other too,
and we reached to give the pure Colonizer and Invader Ships WEAPONS,
so that EVERY AI SHIP is fully loaded now.

The Antag.exe works now in every single Piece. ALL THE SPECIALS work now,
in every single Piece. And if i will succeed in re-writing the Domains,
the Game will be perfect. It is a damned old Game, i dont want to argue with that,
dying, but there is a Chance to get that perfect.




So i have removed my DELYXE AND HEAVY DELYXE MOD, caused by Corruption, Dudes,
but i hope, it will work. I prayed, i might have corrupted my whole 00.COB, by hard Work,
i prayed, it should be MY FAULT, rather than a Programmer Fault by changing the SPECIALS!!!
No, it seems, changing the SPECIALS works, and works quite well, thats a good Message!!!

Nice Days, and sorry!



###5

Good Notice the 26.3.2013:


As i told:
YouŽll need, to mod Ascendancy, only the Notepad++ Editor, modding the Ascend00.COB. These Tools

http://legolas558.iragan.com/index.p...-MODding-Tools

are well done, and with the COBExtractor i could change the Ascend00.COB even better,
but to change the Waves and Bitmaps, or .VOCs and .SHPs out of Ascend01.COB and Ascend02.COB,
by COBExtracting by /raw Order and Fred Chlandas superb Shp Edit, the Results are very sad, cause the
Shapes seem broken after that... i did not reach to get that perfect. Perhaps its the SHP Fix Button.

The Domain Error is NOT, to increase too dramatically the Costs and Values, as i told above!
Some Values you cannot exceed from 50 to 100, yes, but to increase the Costs of, for example,
Orbital Dockyard from x to 9000, is NOT the Problem. But the good Notice is:
Ascend.exe has no Problems with all these Domain Changes, and seems to work.

To use the Ascend.exe is not a Problem, cause my Planetary Management is... for the Ascend.exe,
good enough, the Ship Building is quite aggressive, and the Ships are quite aggressive, too.
Had it often enough in Ascend.exe Games, that AI Ships, which have not enough Energy or Weapon Power,
stand still and numb, and dont even try to hide. Having enough Energy and Weapon Power, they are little Tigers!

And the Diplomacy is better in Ascend.exe Games, cause i increased the Aggression of all Species much!
An Ascend.exe Game seems to work quite good enough, with all my changed Domains, cause it is written
much more simple. The damned File crashing by changed Domains, is perhaps in a .cpp of the more
complicated Antag.exe, sad that. But Franky has NO Crashes............ and i tested every damned Piece.

The Ascend.exe seems to work quite good enough.

Last edited by Nicheal; 29-03-2013 at 10:13 AM.
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