Thread: Daemonsgate
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Old 07-04-2006, 02:42 PM   #6
blud63
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Join Date: Nov 2005
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omg... i've waited so long for this game to be hosted here.. its my all time favorite since i was young. Good to see it actually got a good review, every other site slams it. theres several versions of the game out there, and theres actually a patch available.. i know the one that that other abadonware site hosts that they tried to "fix" didnt work right, maybe this is the version. There was also a cd-rom version which was about the same size as well.. if anyone would like i have the game manual and it has a "mini-walkthrough" to get out of the first town, i'd have no problem typing that up if you guys want it

EDIT: i've downloaded and tested this version on my machine now, i've found with this and other versions of it that if you dont extract it to C:\daemonsgate, it will give those disk insert errors. This is actually a pretty stable version, i think maybe its the european version, because it has a different company name in the intro than im used to. but, i ran it through XP straight up with no sound and it ran perfectly fine, and saved and loaded games fine. For sound i always used to use VDMSound with xp's dos prompt and sound set to soundblaster. Hope i helped someone .


-Bluddy

this is straight out of the game manual, very basic hint/tips n tormis walkthrough:

HINTS AND TIPS WHEN PLAYING DAEMONSGATE:

1. GOSSIP! You will usually find much useful information just by gossiping to various people.

2. MAGIK! Whenever the opportunity arises to get your hands on something magikal or recruit a spellcaster, go for it.

3. COMBAT! Avoid wherever possible, if your foe is non too observant, and you are careful when you move, it is possible to sneak past many potential assailants.

4. MESSAGES! If a non-player character says something to you before you enter conversation it is usually important, make a note of it.


GETTING OUT OF TORMIS:

Do not read this section unless your sanity is severely threatened by your inability to get started in Daemonsgate.

THE GENTLE POINTER:

There is a secret way out of the city, but very few people know about it. Who would need to use secret passages?

THE SUBTLE NUDGE:

The Thieves Guild knows all about the way out, but you have to do a favour for them first. Hanri the Knife is scum, but you must trust him, for now.

THE 'SIX FOOT HIGH NEON LETTERS' SOLUTION:

Gossip till you find out about the SEWERS.
Ask about SEWERS.
Ask about THIEVES GUILD.
Go to Militia Headquarters and ask the Sergeant about THIEVES GUILD.
Go to the Harvester of Sorrow and find MOLL, ask her about the THIEVES GUILD. The rest is fairly obvious, honest.

note from me: That wasnt very good now was it, what the game designers were thinking, or drinking, is a mystery to me . Also a small thing i thought funny from the manual, since the game is about Daemons and the book/box has pentagrams all over it, they put a disclaimer kind of deal in the back, it reads as this:

Remember, Daemonsgate is a portrayal of a fantasy world. Daemons, Magik, and the Undead are part and parcel of this world. We do not in any way condone or accept the relationship between these fictitious creations and any such similar beings or practices associated with, in real life or current religious mythology. Its only a game, dont take it too seriously.

-Bluddy

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