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Old 10-03-2009, 05:56 AM   #10
WilliamC23
Abandonia nerd

 
Join Date: Jun 2006
Location: The White House, United States
Posts: 91
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Helpful Information and Spoilers

You can only contact the aliens after Scotty gives you his communicator, you can use it at the rock circle east of his house.

Do not target nor attack the DeepOnes, if you encounter them, run away very fast. If you look at them, along with owls, you lose sanity, on top of that you become violently ill.

All of the caves are connected, use the shovels, which you can only get at the MIB house south of Ben Williams' house, on the cave tunnels with loose dirt. The entire network of tunnels are connected, and are a good way of avoiding the creatures on top.

You can use the device you find at Scotty's house on the top of the lighthouse, this will cause a 2 day long torrent of rain. This may end up clearing up the weather for the rest of the game. Also, at the bottom of the lighthouse there is a magneto which allows you to recharge everything.

Some of the people you can talk to may be found wandering the island, there is the lone survivor of a shipwreck near the coast, there is a doctor and his assistant that operate around a camp to the east of Scotty's house. Some of the MIB agents wander around, be wary of them as they may start shooting. A man named Abe Feaster will shoot at you no matter what you do, you may not even be able to see him when he's attacking you. Kezra Wilets husband wanders the island though he is close to impossible to locate. There is a device that is owned by the MIB that allows you to talk to even the most uncooperative people.



Here are the safe combinations:

Scotty's: 16-32-64

Dice's: 25-65-13
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