Quote:
Originally posted by swiss@Jan 19 2006, 12:00 PM
But I am pretty sure that DOSBox doesn't emulate these cable-connections so it must be two REAL dos machines.
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There are some options in the DOSBox config regarding multiplayer connectivity.
Code:
[directserial]
# directserial -- Enable serial passthrough support.
# comport -- COM Port inside DOSBox.
# realport -- COM Port on the Host.
# defaultbps -- Default BPS.
# parity -- Parity of the packets. This can be N, E or O.
# bytesize -- Size of each packet. This can be 5 or 8.
# stopbit -- The number of stopbits. This can be 1 or 2.
directserial=false
comport=1
realport=COM1
defaultbps=1200
parity=N
bytesize=8
stopbit=1
[ipx]
# ipx -- Enable ipx over UDP/IP emulation.
That looks interesting! Has someone tried to use these before?