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Old 17-10-2015, 10:05 AM   #161
Vanshilar
Abandonia nerd

 
Join Date: Mar 2009
Location: Los Angeles, United States
Posts: 81
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I've figured out where the instructions for the plots (i.e. do this if human player selects A, check for that, etc.) are stored in LIB.CLU. They're a bunch of 6-byte lines. There's 80831 of them. So it'll take a while to figure out what they do.

However, I've figured out some basic things, such as the instruction to display lines of text (the lines in the previous 15 posts), and adding player stats such as resources and ability (Adm/Mil/Pol) points. Since Adm points are the hardest to get later on, I thought I'd take a look at how to get them first:

* Marrying Queen Catherine
* If Holy Teuton Empire decides to support you, you gain 5 of each resource and 1 of each ability point (this is one of the best outcomes of all the plots)
* When Alain is on trial, and you select B to appoint a new judge, you'll lose a Pol point but gain an Adm point
* When peasants suspect judge in Aniber is accepting bribes, and you select B to have someone try to bribe him
* In Annonay plot, when you try to deliver 8 gold (and have it), Sir Percy reveals himself, and you accept him into your council, you gain 1 of each ability point
* Etienne plot, when you talk to the Order, and ask for extra support from the guilds
* Etienne plot, when asked "Why was Man created?", one of the results says "a smile comes to his face", in which case you'll gain 1 Adm point and 3 of each resource, then 1 Mil point and 1 Pol point; one of the other results says "smiles", in which case you'll gain 1 Adm point and later 1 Pol point; one of the other results may be that nothing happens
* Random event saying bureaucracy gains abacuses
* Professor offers to lecture, and you pay 5 gold and can raise any one ability point
* There's some oddity with the "state of the kingdom" plot. When you give gold to repair the cathedral or throw a festival, it says you gain Adm points (up to 6 if you give 3 gold). This is patently absurd and doesn't work, so there's likely something in the intervening instructions that hampers this. Just mentioning it because it's in the instructions list
* For the stonemason guild repairing St. Simone, when you threaten the guild with force
* In the Lord Chassaine plot, various ways such as if you successfully ambush Corinn
* For Mercurato plot, if you don't have enough troops and he ends up staying in your court
* For Mercurato plot. if Sir Estes signs treaty with King Qalati, you get 1 Adm point, 1 Pol point, 1 infantry, and 1 archers
* For Mercurato, if you don't have enough gold or food, he cancels the expedition and you gain 1 Adm point, 2 infantry, and 1 archers (you probably lost some of those to the plot at some point)
* For Mercurato, he returns from successful expedition to the Pyramids, and you gain 1 Adm point, 2 infantry, 1 archers, and 10 gold
* Doing bishop's paperwork, there's a number of branches where you gain 1 of each ability point or just 1 Adm point (but you probably lost them somewhere along the line)
* When the town Clouseu heals

Some of these may be inaccurate -- I've figured out less than half of the instructions so far, so there's a lot of stuff that I don't understand yet.

Looking at the outcomes, it seems like the Holy Teuton Empire one, the Annonay one, and the Etienne one have the best outcomes (they all give 1 of each ability point and sometimes some resources too) so I'll look into how those work first.
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