Thread: Colonization
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Old 24-12-2005, 05:10 AM   #125
laiocfar
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Join Date: Feb 2005
Location: Palermo, Argentina
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Play in America is a good option to move foward into next difficult level cuz u know the terrain and u arenīt to get defet by bad luck at the chose of first colonies. Play in a random map its an extra difficult but allows u to totally new games each time and some more fun. Anyway, about the best strategy, i can said that u can done it by taking other european cities in the fisrts turns were they are unguarded... the rest itīs to chose founding fathers and play in concequence maintain the obajetive of fully industrial and indepent colonies about export economy and the production of tools/guns, cannons and veteran dragons. When going into war avoid the sieges (the ai try to sourrond a colony and only attack when got enough strengh), keep war out of your frontiers and see it like a chance to quicker training for the army and new captured colinist. About independence war, u must got some big army(all the drags that are no garrison, min 20 drags with 1000 horses heads inside colonies) and garrisons of 3 drags + 5 art for cities in danger of attack. The true of fighting kingīs troops its to got 100% of rebels and to not allow to make a beach head by taking one of your cities. When and where they land they may be crushed. Keep an eye on horses even build horses growers colonies. If a mounted continental army(all dragons inside colonies become MCA) is defeated it becomes a normal continental army (NCA), u give them 50 horses and a MCA again, if NCA is defeated, it becomes in a veteran soldier without guns, u give then guns and horses, and u will got dragons!!! Training during war can continue by new recruits attacking undefended artillry in open. About fleet, if u damage the MoW, u can reduce the numbers of disembarks but remember that a) a MoW its mightyer like a frigate attavking or a privateer attacking with F Drake B ) the damaged MoW only can be an empty MoW so the effect will be some invasions forces later c)a ship u have attacked cannīt go out d) always there are a MoW to attak that ship even ehen u didnīt see any e) a MoW attacking itīs force: 24 + 12 = 36 and your frigate 16, if privateer 8 f) The king got enought MoW to attack ships protected by a fort, so any rebel ship out of port will be attacked, and plus by sending a ship to repairs or siking it u will do nothing, u must attack and damage at least 1/10 of royal forceīs ships. So u can get so use from a fleet but its more likely that yours will get hurt worse, better let the forts to bring the naval defence and only attack if your are doing pretty good in ground and so u can leave some resources to ship building or if u are getting unumbered like a deseperate measure to give the chance to your ground forces of some rest in a far futher.
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