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Old 24-10-2007, 11:48 PM   #7
a1s
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Join Date: Mar 2005
Location: Baltezers, Latvia
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as another suggestion:
Quote:
--Thruster {the only thing this does is make your ship weaker}[/b]
allow people to gain 0.01 accelaration for evey thruster they put in their ship, with the condition that the thruster must be in an outer component, with 5 thrusters maximum. alternitaviley give them the full 0.2 for every thruster, but make them pay 2 points for it (this inusre that a ship will still be able to move when all it's thrusters are gone).

Quote:
I'm not sure what you mean by hit-and-run routines. Flanking AI with a high speed? Feel free to use that...[/b]
not exactly, high speed flanking does the "hit" part, but it doesn't really "run". what I mean is closing in, firing a volley of missiles or shocks or whatever, and etting away to lick your wounds, then coming back. however I have realized that the battlefield is far too small for that kind of maneuring anyway(I have a sneaking suspiction that there's a seeting that I've missed).

edit: weird, I was sure it was max. speed.
corrected.
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