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Old 07-02-2009, 09:51 PM   #29
_r.u.s.s.
I'm not Russ
but an ex-alektorophobic
 
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Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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Quote:
Originally Posted by red_avatar View Post
What you say is all true but in doing so, you just confirmed my point . People who play the game the first time simply can't know any of the things you said. How do they know they aren't to invest points in melee? How are they to know you can find weapons in town X? How can they know they're not supposed to take on certain missions? People who have replayed the game will have a much better experience because they know the pitfalls and know the best skills to pick according to how they want to play. THAT was my point .

From Pigggy:


How? Because they play the game for thirty minutes and realize melee is worthless, they play it for ten and they will understand that certain skills have no purpose because they're absolutely useless.
The fact is, unlike Fallout 1 or 2 where you can pick a skill and have it be useful from the start, such as Melee, Unarmed, Small Guns, or even Big Guns and Energy Weapons if you manage to stumble across the right merchants, Fallout 3 has worthless skills straight from the beginning, and this is entirely obvious when you decided you really wouldn't be using Endurance your first time through as a primary stat yet manage to beat up five heavily armed security guards with your bare fists and a baseball bat when your unarmed and melee skills are incredibly low.

You didn't prove any point, the only thing you managed to prove is that like most people who ignore Fallout 3's faults you seem to think that just because you can't pin down the game's exact problems and systematic failures then somehow it isn't truly a problem.
I've had enough of people telling me to ignore problems simply because they're "not a big deal" or because of some semantic bull**** nonsense they spew out of their mouth, then they act big because they think that their RPG neophyte ideals are somehow superior to the knowledge of someone who has been playing the genre since he was a god damn toddler and couldn't speak English. I've played every single Ultima, Wizardry, Might & Magic, Goldbox, Infinity Engine, Bard's Tale and countless rogue-likes, I've played most of them multiple times, I've kept an innumerable amount of notebooks, stat calculations, hand drawn maps and self written guides in order to maximize my playing potential.
Sure the average gamer won't be able to see Fallout 3's problems, but that doesn't matter, they exist, they ruin the entire game the instant you catch the slightest whiff of them. There is nothing redeeming about Fallout 3, it's a dead-on-arrival chunk of steaming ****.

My conclusion? People who don't recognize Fallout 3 as the crap game it is are the people who can't tell good games from the bad, people who go to Abandonware sites and private torrent trackers and think that everyone game is good because it's old and they can't understand the scale of quality in relation to a time period.
They're lost, it's like telling a Danielewski fan that James Joyce is better, they don't have any perspective. This is why gaming journalism is filled with absolute idiots, morons who were raised on crappy shooters on the PSX along with mediocre console RPGs and stupid worthless "cRPG" trash such as Planescape: Torment which are hollow shells of what the genre used to be.

Call me conceited brosef, but I've been through the whole stringer, played chock loads of P&P games as well, even wargames. I can tell what's wrong with an RPG from a slight glance, I can dissect them like a crime scene investigator on a murder case. And who is the suspect here? Bethesda, and they murdered Fallout and replaced it with a shifty character who happens to be completely abysmal at imitating his boss' victim.
Somehow you see fit to put words into my mouth as well, such as saying I complained about unrealistic radiation? Are you god damned kidding me? That was quoted directly from you nincompoop. If you're going to argue at least don't contradict yourself like a confused didactic prairie bird.

And don't you god damn ever accuse me of wearing "rose-tinted glasses", and don't you ever dare using such trite overused cliches ever again. Christ, you tell me I'm backwards.
I'm not blinded by nostalgia. Fallout 1 and 2's problems were excusable, they were bugs, they were unfinished quests and a few messy critical hit rolls. They weren't cache issues such as Fallout 3's abysmal caching which actual requires the player to manually, MANUALLY, in two thousand and ******* nine, clear the cache. Not only that, but none if its issues completely ruin the SPECIAL system as Fallout 3 does, there are no worthless denominators that defy the developer's goal of replayability. Fallout 3 has no replayability whatsoever, this would be obvious if you weren't bound by the "hurr hurr, new clothes make me special" disability that plagues so many superficially obsessed RPG "fans" these days.
Not only that, but somehow you seem to think that I'm complaining about realism in regards to the real world, yet you seem to ignore all my points about Fallout 1 and 2's verisimilitude, once again you shove words into my mouth and parade around on your Argonaut while searching for the blessed Golden Fleece that is defeating me with hollow jabs recycled from GameFAQs where the eternal newbies dwell and relish their tautly moronic discussions regarding realism in relation to the real world.

Fallout 3's treatment of Fallout 1 and 2 elements makes no sense, that's the end of it. There's no argument whether or not it's realistic because it "wouldn't happen in real life".

Then, you up the ante by assuming that I'm one of the jackals who panders to his own degraded sense of consumer loyalty by professing that mods will somehow fix all my woes regarding the game. They won't, I payed $60 for a piece of **** developed by a "professional" game studio, not for their abomination and a handful of poorly made mods by a gang of retrograded carpetbaggers who wish to make a name for themselves by excreting utter nihilism in the form of crappy mods.
Everything in Fallout 3 is dumbing down. At least you could die in the originals if you weren't paying attention. At least you could read the god damn manual if you wanted to learn what the skills did, ah, reading the manual, yet another long lost virtue of PC gaming.

You can't ever convince me that Fallout 3 is a better product, even as it is, even if you disregard it's predecessors, even if you actually read my post in its entirety and didn't ignore every single one of my major points, like, well, I don't know, how I said Fallout 3 is a massively inarguably odious black fiend of desecration in comparison to its competition. Mass Effect destroys Fallout 3, so does The Witcher, so does Drakensang, for god's sake, even Two Worlds is better than Fallout 3.

And guess what Red Avatar, most people who picked Medicine in Fallout 3 didn't know it would be useless, they didn't know that when they played the game a second time through on the Very Hard difficult because Normal was for ******* babies that it would be just as useless. They didn't know that their 1 Strength, 1 Endurance character would end up with a surplus of 300 weightless stimpaks that he would actually only use once or twice every three hours.

That's twice as worse as Fallout 1 and 2's apparent disregard towards the player's initial knowledge of the game's mechanics. Don't compare the games, Fallout 3 isn't a Fallout game, it doesn't even play the same, so how could you compare them at all? You said it yourself, it went isometric and turnbased to first person and real time, not to mention to stupid-half-assed-FPS-piece-of-junk-that-plays-like-ass-in-comparison-to-Deus-ten-year-old-Ex.

Stop contradicting yourself, and stop trying to tell me how this damn genre works.
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