Thread: Daemonsgate
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Old 17-04-2006, 11:24 AM   #8
blud63
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Join Date: Nov 2005
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Posts: 6
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:help: HOW TO GET OUT OF TORMIS, THE REAL WAY: :help:

It seems to me that most people despise this game because they have so much trouble
getting out of the first city. I really cant see how a seasoned RPG/Adventure gamer
couldnt figure this out, but for this small FAQish text i'll give you the clearest
route that will get you on your way to actually playing the game and getting involved
in the story line, which if you ask me, is much better than a few other RPG's of the
early-mid nineties.


Step 1: You start in the pigge and ball-bearing, strike up conversation and gain as much
information as you can, especially about SEWERS, and THIEVES GUILD. While you are
here, grab Jeremiah Nameless and Anvil Sigmundson. They, along with you, will be
the biggest part of your fighting force for the rest of the game. Now leave the
Inn and take a left and go for awhile past the brown houses everyone gets lost in.
You will find another Inn called the Harvester of Sorrow, go in and convo again and
talk to Moll about SEWERS/THIEVES GUILD and she'll tell you to meet her tommorrow or
and when you do she asks you to leave all your weapons. DON'T DO THAT. There is no
need to even talk to her further. The Thieves Guild is a few buildings north of this
Inn and says "Aquisitions" when you walk by the door. We have other work to do before
we go there. Also above this inn is a Pawn Broker where we will be doing all of our
buying and selling, and a dirty Book Store where we will buy our books.


Step 2: Go back towards the Pigge and Ballbearing, and b-line south. Right near there is a
building surrounded by walls, this is the Miltia Headquarters. If you rested and
trained up your LOCKPICKING with Gustavus AND purchased Thieves Tools from the Pawn,
you can steal alot of armor and weapons from this place. DO SO, and sell it all at
the pawn brokers later. Onto more exciting endeavours, also you can talk to the militia
captain for more info on things.


Step 3: Elementalism is CRUCIAL to completing this town, and the game. Everyone always goes
bonkers on the forums because they "cant find a magic-user". He's right in the town.
Exit the Militia Headquarters and keep going south. You will go across a bridge and
at the end of it is the Tormis Grand Library. You only have to enter for a minute, go
up two rooms, and on the shelf is a Book of Lockpicking, Get it. Use that to read and
train Gustavus's skill to master whenever. Leave the Library, and to your right is a
few empty Hostels and Warehouses, and the Tormis University. Enter there, and in the
first or second room is a man named Arion Edmundson. Thats your first Elementalist,
rejoice. Also further into the university are teachers who can tell you about alot of
info, and ingredient lists for Potions for a PRICE. To clear this up now, when someone
says they will do something for a price, click on the AMOUNT and you will be prompted
yes or no. At the end of the University is a locked room with potion ingredients, and a
book entitled Ye Elements, which you get your ELEMENTAL LORE skill from. Take it all, and
sell everything but the book, you need as much money as you can get in order to complete
all of this.

Step 4: Leave the University, go back up the bridge and take a right. Up in there are shops and
warehouses, and the MERCENARIES GUILD. Enter there. Go loot all the rooms for some weapons
for more money at the pawn. Strike up Convo and gain CYLESS and DARKSKY. Now, your party
is complete for the time being. Exit the guild and head back to the Pigge or Harvester of
Sorrows.

Step 5: Now, sell all your stuff except your books. Sounds crazy, eh? We'll get to it. Go into
one of the inns and get ready for the boring part. Buy plenty of lodgings and start to
train your skills, have ARION read Ye Elements to gain elemental lore, and have everyone
else train up ONE HAND EDGE either from a book or teaching *save money and teach*. Gustavus
should also train up LOCK PICKING and HAGGLING, if he hasnt done so. Now that your skills
are up, which takes FOREVER, time to use that money you've been hoarding from your sales.
Buy a few ADAMANTINE SWORDS from the pawnbroker, and go back to the inn and start resting.
Click on ELEMENTAL LORE with ARION and enchant a adamantine sword with a GARGANTUAN FIRE
ELEMENTAL. you might fail on the first or second one, but these swords cost 120 gold each.
But, the key here is, when you sell a completed elemental blade, you can get upwards of 450
gold each. Thats the ticket, mass money. Repeat this process until you have a couple of the
blades, and sell and buy more blank swords. Before you know it, you'll be rolling in the
money. Make sure you make 8, one for each party member and extras for new characters. Buy
everyone the full PLATE gear and silver helms. Now, your party are well trained, well geared
and very rich. Now, that wasnt completely insane now was it?

Step 6: You've talked to moll, you know where the thieves guild is *north of harvester*. Go there,
and talk to Hans the Knife about THIEVES GUILD and SEWERS and SECRET ENTRANCE. He'll tell
you to go under the place through the sewers and rescue TRAVIS SEWERBREATH. Go down there,
and follow the sewers right and down the whole way. You'll come to a locked door to the
Jail, pick it and go in, TRAVIS is in the room farthest down and to the right. Talk to him
and he'll have you meet him at the Harvester. Back through the long old sewers again to the
guild and go back to the harvester. SELL THE GUARDS HALBERDS YOU PICKED UP, and keep click
reject on items when you sell them to get the higest price, trust me.. hold out and do it.
Now talk to Travis, and talk about him and Hans and the guild and the entrance, and he'll
tell you to kill Hans and retreive the Guild ring. Back to the guild, Hans will confront
you after you walk around him a bit, kill him and retreive the ring. Go to the Harvester,
and heres where everyone gets confused, go to your INVENTORY screen, click on the portraits
until it goes to Travis's face, and GIVE him the ring. Exit the screen, and he will give
you the key to the entrance left under the sewers. He will want to join, let him for now
so you can gain the TOWN LORE and SEARCH skills. Let him go, and you are free to leave the
city through the sewers now. Now your on your way to the game!


this mini-tormis-walkthrough was exhaustive enough, see the one and only incomplete faq that is
actually on the net on EVERY game site for this game. it is good material to get you through the
rest of the game if you need it, and you most definatly will if you needed this. Hope this helps
everyone.

Written by: Charles Ashley / Bluddy
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