Quote:
Originally Posted by twillight
I did not have too much time to play, and I'm still stuck behind some mighty arch-ogre trying to kill his(?) ogre-spawn.
But I'll join back to you adventuring as soon as possible! Just because I'm facing some demigod-quality opponents at lvl 1, I won't give up to enter the Halls of Legends, like You, yoga!
|
Welcome, dear
twillight,
The pleasure to be brothers in arms is great.
You are one of the best player in AB and very good game analyst.
...
I am around Hart town, clearing the area.
My team members are 10 lvl. all.
3 spell casters and 3 fighters. No ladies.
I would like to share some simple trick, which is valid for all MM series.
Let suppose we are wounded, no more Spell points, etc.
Suddenly we meet very strong, opp(s) before, at near distance.
What to do?
Yes, running to safe place is the best way.
Many will smile:
ha ha ha
wizard yoga said very clever words.
Mates, i wanna point Yr attention to the fact that when You run away with chasing opps You will reach point when opps will no more after You.
This point is the beginning of new area - for example from A1 to A2.
I am clear?