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Old 27-01-2009, 01:12 PM   #12
arete
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Join Date: May 2008
Location: Waterside, South Africa
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Quote:
Originally Posted by Japofran View Post
That's not for dots, it's for bodies in 3D with up to six degrees of freedom each (2D movement would mean three DOF each rigid solid).

I don't know Flash but that can be integrated step by step blazing fast by coding in any generic language. For the integration of the differential equations a coarse first-order finite difference approximation would be enough for credible effects--you only need better approximations if you need to predict the behaviour of a real physical system.
*gasp*
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