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Old 04-08-2013, 06:02 AM   #13
Megaten
Abandonia nerd

 
Join Date: Jul 2010
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Posts: 57
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I was thinking, and thinking, and thinking.....and then I made a recap post of what you've said so far, but this computer locked up and I lost it and it's too late at night to type it up again.

But I was thinking about what you said about the cave being a continuous part of the overworld, but the game still being multi-scale. I was thinking that after checking a long-shot guess...

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DBQuest has a rather unfortunate distinction - it's the only released full game created with the DCGames CRPG construction kit. As you can see, it was made in an earlier version of the engine.

The thing is, upon starting the game, you can head a screen or so east to find a castle, which (like the house you start by) takes you to a separate map. But to the north-west of the castle, there is a specially-tiled path through the mountain range which passes into a desert. And there is a high likelihood that, while attempting to access the desert, you will be attacked by goblins - who are sufficiently powerful to thwart the attempts of poorly equipped heroes controlled by young children.

I'm not saying this is the game for sure - it's a shot in the dark, really. But as I was revisiting the game, the path through the mountain strongly reminded me of your description of the theoretical orc cave.
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