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Old 31-03-2013, 09:43 PM   #1
RRS
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Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
Angry where is my VR helmet?

While stereoscopy (nicknamed "3D") is the latest fad (...again!), I want something else.

When I was starting my adventure with PCs 20 years ago (not counting playing games earlier with my buddies on their Amigas or C64s), I was seriously interested in 3D computer graphics. Often called "virtual reality", it was different from the prevalent 2D sprites from 8-bit computers. Not only I wanted to play 3D games - I got my 3DStudio certificate before I turned 14.

In order to fully utilize the "virtual reality" effect, those fancy VR helmets were introduced in early 1990s. Expensive gadgets as they were, HMDs were beyond the financial capabilities of average computer users. Yet one could hope that with spreading computer technology, its advancement and reduced unit costs, one day it would be possible to buy a head-mounted display paying as much as for a good joystick or a digitizing tablet (not something everyone owns, but somewhat affordable).

Considering not only recent technical advancements but also their widespread acceptance (only impoverished weirdos like me still using CRT displays) - all those flat lightweight low-energy displays, wireless console controllers et all - I'm unpleasantly surprised that HMDs have yet to become commonplace for gamers (yes, I know that new HMD models were released, but how about the prices? Native game support? How many people use them? etc.)

I recall 20 years ago the problems were: primitive low-res low-refresh display units (don't we have thin, lightweight, stable screens now?) increasing size&weight, heavy power/signal cables (wireless controllers are fairly common today, right? think how batteries in cell phones had shrunk over those 20 years). So most of the problems should be noticeably reduced with today's technology.

I'm not sure if I'd like to play FPS game with that helmet on. But in the context of a flight / racing simulation, where in-game your avatar sits and doesn't run, with hands on controls (joystick/wheel, throttle, pedals), VR Helmet (containing surround headphones) would allow for free looking around. Useful when someone tries to fire at you from your six.

When I was still active in flight simulator community (about 6 years ago), HMDs weren't commonplace even among well-off players (those who could afford extra peripherals such as rudder pedals or throttles), with TrackIR being the ersatz (a device which tracks your subtle head movements to translate them into rotating your view in-game). As you can see, there's a target group for those helmets, those people like to invest in their games (haven't you heard about all those cockpits built at home etc.?).

So, where is my VR helmet? I've been waiting for 20 years, dammit...
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