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Old 11-07-2011, 05:25 PM   #16
Scatty
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Join Date: Jan 2006
Location: Little big small world
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Quote:
Originally Posted by twillight View Post
(he's almost as bad as Cernd in human form, and no items helps on that)
That depends on what you do with him. For meleeing he's bad if not in the werewolf form. For casting he's great, combine him with Viconia and / or Edwin and you have two or three great magic throwers in the party.
Quote:
Originally Posted by twillight View Post
and the goal is to have +5 weapons in all characters hands
All characters? What for? You're going to send spellcasters or thieves into melee combat?
Even if you're talking about range weapons, spellcasters are way more useful with what they can do best - casting spells.

All you need is one or two characters who got some summoning spells, summoning skeleton warriors (after level 15 or 20, not sure anymore), elementals and with high enough level later planetars and devas. Get few of them ready before battles, and while the summoned helpers bear the brunt of enemies' attention your spellcasters rain spells on enemies from the back. Being careful and retreating from sight if necessary, of course. In my parties melee chars almost never even come to enter the combat, especially if the main protagonist is a sorcerer.

Having said that, we're slowly going a bit off-topic here, since it's Yoga's thread about playing Baldur's Gate 1, not 2.
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